v1.0L ============================================================ - chg: remove new netcode for production use - fix: shaking viewangles - fix: netcode, hitboxes
v1.0K ============================================================
- fix: correct some prediction code problems with bogues extrapolations - fix: correct leaning hitboxes - fix: disable truePing by default - fix: respawnInterval/respawnInvulnerability/truePing show up in the server settings (all-seeing eye etc)
v1.0J ============================================================
- fix: cg_thirdperson wasn't displaying local entity with anticheat - fix: improve display of changes to important cvars (respawninterval/respawninvulnerability/sv_cheats/etc) - fix: lower the minimum for match requirements from 4 players to 2 - fix: sof2++ anm14 lasts 8 seconds instead of 45 - fix: crashes on filehandlers - fix: newline output fixes - fix: viewheight/POV was lower than expected, corrected back to default - fix: anticheat code - fix: leaning animations with pmove_fixed enabled - fix: osp scoreboard ping with truePing enabled - fix: cl_timenudge doesn't make other players look “jerky” when you use a large negative value - fix: cl_timenudge now works correctly - fix: map restarts automatically unpause a game - fix: fix timer bugs with pauses/unpauses - fix: killing spree in DM shows odd numbers - fix: improve antilag code slightly
- chg: cg_drawfps behavior to get a more accurate FPS count - chg: remove smoothclients code to account for the new prediction code (it's all done serverside)
- add: logging for oversized command exploits - add: add more output to /settings - add: improve logging of other commands slightly - add: cvar to disable or enable displaying of killing sprees, defaults to 0 - g_killingspree <0|1>
- add: imported parts of Unlagged2 (Neil Toronto) Optimization for player prediction, defaults to 1 - cg_optimizePrediction <0|1> Correction for “skipping” players Option to show more accurate pings, defaults to 1. This shows actual server<->client latency - g_truePing <0|1> Cheat protected debugging for hitboxes added - cg_DrawBBox <0|1>
v1.0i =========================================================== - add: Improve anticheat - add: Fix serverside buffer overflow exploits - fix: More accurate bullet tracing - fix: improve antilag code by storing more frames so users with high pings benifit from it - fix: some text messages weren't displaying correctly - fix: some text messages were corrected - chg: uncheat protect pmove_* - chg: g_awards is now disabled by default, can be enabled with g_awards 1 - chg: improve clientside performance on large servers
v1.0h =========================================================== - add: Some more anticheat stuff. - fix: Server runs newer version message.
v1.0g =========================================================== - add: osp_maxm203perteam default:2 Limit the amount of players that get m203 nades with their m4. Set to a high value to disable - add: Shotgun lean fix. For sof2++ / Sof2 Vanilla. Credits to KRIS - add: Anti-Aimbot code. Will stop aimbots from locking onto players
v1.0f =========================================================== - add: osp_realisticMode <0|1> (voteable) Truly real world damage, rules are: - grenades do double damage - bullets all do 95 damage when hitting arms,hands,feet,lower legs - bullets do 100 damage when hitting tighs,waist,chest,neck,head - bullets hitting the armor covered area of the body (chest,waist,tighs) take a random amount of armor away from 0 to 99 and the rest is taken from health (M60 and MSG rifle are unnaffected by armor) - knockback is 25% of the default knockback Note: This is not meant as a replacement to the inconsistent sof2.wpn (usually in a pk3 file named zrest.pk3 or something) real damage package thats already out there, this is a package for people who would like to play a faster paced game where everybody has a fair chance at scoring some kills. If you use the osp realistic damage you can be 100% certain that no other modifications are being used, like for instance making one weapon (the server admin's favorite?) deal some extra damage... - add: osp_realisticRespawnInt default:8 seconds since waiting in realistic mode happens alot more... - add: new toggleable command +stats (like +scores for scores) will show hit location percentiles of where you hit the most, and where you've been hit the most Note: the hit location percentiles are also shown during the award ceremony - add: osp_enemyKillReport <0|1> (default: enabled, always disabled in g_doWarmup 2) will tell you the remaining health/armor of the player who just killed you (for public servers) - add: bots are now enabled, you can do /addbot <botname>, I haven't touched the bot code at all so they're a little dumb in complex team gametypes, but they're ok in deathmatch Note: You need to get botfiles, since I don't have any and I don't want to step on anyone's toes, I recommend getting the ones from the Mandown mod, you'll get two directories named botfiles and botroutes, you need to put them under the osp directory for bots to work - add: balanceteams command/vote added, can be called from rcon or by a regular vote will balance teams by using players' kill/death ratio as the sorting value
- chg: removed default filter behavior on target_speakers that was removing all target_speakers when using altmaps that replace sounds - chg: moved most of the weapons data for sof2++ in the data/sof2++.wpn file so it can be modified - chg: increased reach multiplier from 1.25 to 1.35 so melee hits are easier to do for osp_modversion 1 and 2 - chg: replaced most sprees award with best score - chg: callvote weapononly <weapon_num> (introduced in 1.0e, forgot to mention it!) play a round with only the selected weapon, type callvote weapononly ? to see what the weapon numbers are - chg: updated docs about match_fastrestart cvar - chg: sof2++ bumped up oicw damage from 35 to 40 - chg: bumped up silenced socom's innacuracy - chg: sof2++ now gives 3 flashes - chg: sof2++ anm14 lasts 45 seconds instead of 8 - chg: sof2++ lowered see-through distance with IR goggles - chg: sof2++ lowered viewable distance with NV goggles
- fix: awards not always showing a winner even tho a winner there was - fix: newbie award was including people who hadn't played enough - fix: crosseyed award was including people who hadn't fired enough shots - fix: backpack picked up when not needing it - fix: additionnal security to make OSP ui panel behave correctly - fix: sof2++ additionnal weapons hurting players in invulnerability time - fix: adm callvote executing the previous passed vote when it passes - fix: unsupported items in vanilla (i.e.: m67 grenade on mp_shop) from breaking the default sof2 client from loading - fix: sprees not resetting when doing a team kill, and spree displaying in obituary when at 0 and team killing
v1.0e =========================================================== - add: new individual scoring points in gametype vip killing someone who's hurt your vip in the last 5 seconds gives 3 points killing the vip gives 5 points vip killing enemy players gets 3 points - chg: removed broken RD filters in the ingame browser, i recommend using All Seeing Eye! - chg: sof2++ reduced see-through walls distance of thermals by 33% (from 600 to 400) - fix: backpacks giving flash/fire/smoke nades in vanilla and osp++ - fix: fixed possible client exploit with goggles - note: disabling weapons in sof2++ requires setting cvars that have sof2pp between disable and pickup, like so disable_sof2pp_pickup_weapon_***
v1.0d ===========================================================
- add: consolidated osp/osp++/sof2++ versions, they can be switched to with osp_modversion CVAR osp_modversion 0 -> vanilla sof2 osp_modversion 1 -> osp++ osp_modversion 2 -> sof2++ - add: osp_weaponsFile cvar which specifies the weapons file parsed, this will allow server admins that run weapons modification to quickly switch between files with just a quick map_restart i.e.: set osp_weaponsFile "ext_data/my_L33T_RealDamage_file.wpn" and then switch to regular damage mode by just typing /reset osp_weaponsFile Note: this will only work in regular OSP and OSP++ (not sof2++) - add: killing spree system ... (a killing spree is 5 consecutive kills without dying) - add: admin jail command (adm jail <id> <time>) where you can put someone in "jail" for a determined amount of time or the default time (osp_defaultJailTime) - add: vip gametype where each team respawns like in CTF and where the objective is to kill the other team's VIP, optionnaly VIPs can be female models (osp_femaleVIP) - add: bad awards system (can be disabled by setting g_awards 2) Quitter award - most suicides Lemon award - most teamkills Newbie award - worst ratio Easy Target award - most deaths Crosseyed award - worst accuracy Spammer award - most shots fired Chatty b*tch - most chat messages - add: new cvar osp_friendlyFireMultiplier, so you can reduce friendly fire without removing it completely. - add: new referee command cointoss throws a coin and tells result to everyone (to determine who starts first in matches for example) - add: you can now load comp and pub configs through rcon (rcon comp & rcon pub) - add: vip comp and pub configs - add: new weaptoggle accessory for selecting
- chg: new named configs usage /callvote comp CAL while playing CTF would try to load the file osp_ctf_comp.CAL.cfg, old style default configs still work when no name is specified - chg: skill removed from awards, replaced with number of killing sprees - chg: cheat protected pmove_fixed and pmove_msec - chg: added sound entity (target_speaker) to the altmap system, so you can now add sounds to your customized alt maps - chg: osp++ shotgun recovery time lowered to 500 from 800 - chg: osp++ shotgun inaccuracy lowered from 0.025 to 0.001 - chg: osp++ shotguns MUCHO better - chg: osp++ usas inaccuracy lowered from 0.025 to 0.005 - chg: sof2++ slowed down the acceleration of the RPG - chg: sof2++ oicw now has 4 explosive bullets that do 85 dmg on a 135 radius - chg: sof2++ walking m60 inaccuracy upped to 0.5 - chg: sof2++ m60 running/leaning/jumping inaccuracy upped to 0.65 - chg: sof2++ mm1 now viable in MP, shoots bouncy timed grenades, clip size 3 with 1 extra clips - chg: sof2++ rpg now viable in MP, shoots accelerating rocket, clip size 1 with no extra clips (cannot fire while moving or leaning) - chg: sof2++ new disable_sof2pp_* cvars for disabling weapons in sof2++ - chg: sof2++ changed IR and NV goggles to make them more useful - IR now sees further through walls, but is darker and sees less the environment - NV now highlights players like IR and at a greater distance
- fix: gametype voting bug - fix: smoke nade hurting players in osp++ - fix: friend token with client 0 printing "none" instead of client 0's name - fix: enhanced award system font/text to be easier to look at - fix: sof2++ changed weapon values on client so new weapons predict correctly - fix: admin panel disabled when following someone not admin, same with ref and team - fix: updated docs |